We have chosen a language, to describe our computer. We have taken a first, tiny step, and we have seen how we can get hold of some tools.
Before we take our next steps towards building our computer, let's spend some time talking a bit of what we want to build.
Our goal is to create a computer. A computer reads instructions from a memory. Each instruction is represented as a sequence of bits. The values of the bits determine the type of instruction, and sometimes also arguments that the instruction shall use. The allowed instructions, for a given computer, belong to the computer's instruction set.
Most computers have instructions for loading data from a memory, and storing data to a memory. Other common instructions are instructions for doing mathematical operations, such as addition and subtraction, and instructions for making decisions. The decisions can be based on evaluations of certain conditions, such as checking if a number is zero, or if a certain bit is set in a piece of data.
An instruction that has been read is decoded, meaning that the computer interprets the bits of the instruction, and then, depending on the values of the bits, takes different actions.
The action taken is determined by the instruction. As an example, an instruction for addition results in the actual addition of two numbers, and most often also the storing of the result of the addition.
As we move on, we start with a small building block, that can store only one bit. We then extend the building block, so that we can store larger pieces of information. At a certain stage in our development, we are ready to implement our first instruction.